

DIABLO 2 MEDIAN XL ULTIMATIVE DRUID PATCH

Giyua nest spawn cooldown should properly work.Lazarus, Uldyssian & Astrogha no longer get stuck spawning totems/summons if the player stands still.Slain Souls in Duncraig no longer drop duplicates/triplicates of the same item.Fixed an issue with "throw" skill function causing monsters to reset their seed/AI, this addresses multiple bugs:.Elemental Weapons now have a dynamic damage display, calculating damage and factoring Innate Elemental Damage bonuses.Now to reach this point you will need 2000 Energy For example, with the old formula at 1000 Energy you would already have gained 80% of the total damage bonus.Now with Spell Focus no longer tied to an attribute we wanted to provide more damage scaling from Energy into the late game.The issue with the old formula was that, ignoring Energy Factor, it would reach heavily diminishing returns very quickly.We have also made changes to how the total spell damage bonus scales with Energy: Now Spell Focus will grant significant damage bonuses for early & mid game characters, while actually having a reachable cap in the endgame.

So every 10 points of Spell Focus will increase your total spell damage by 1%.The new Spell Focus damage bonus formula is: % Damage bonus = Spell Focus / 10 capping at 100%.Energy and Strength factor have been renamed to Spell Focus.Energy and Strength Factor damage bonus is now no longer related to your total Energy and Strength attributes.To fix these issues we have made the following changes: The problems with the old system were that: 1) these factors were completely useless until late game 2) the formula was needlessly obscure and complicated and 3) gaining small factor increments would have no visible change to your damage

We have changed how Energy and Strength factors convert into a spell damage bonus. We want to offload some of the bigger mechanical changes to smaller patches so there is more time for community testing and feedback.Įnergy Factor & Energy Bonus Damage Changes As a result, most of your items will be stronger than intended.Ī: Yes, otherwise weapon physical damage would be significantly worse off compared to other damage types.Ī: Behind the scenes, in addition to our regular patch cycle, we are hard at work on the biggest content drop in Median XL history.
DIABLO 2 MEDIAN XL ULTIMATIVE DRUID UPDATE
Q: What will happen to my non-ladder and single player gear?Ī: We do not have the means to update most existing item stats. Life leech penalty was reduced accordingly. Pure physical weapon damage builds (including damage conversion) will see a very small reduction in damage in the late endgame, to compensate for the fact that competing damage sources were never balanced around the bugged numbers. Q: Do these changes mean my character got nerfed?Ī: No, the killspeed of most builds will not be affected as monsters have had their HP values halved as well. Q: What changes will I see to skills and items?Ī: The following were reduced: Enhanced Weapon Damage modifiers, bonus elemental damage to weapons and skills, Energy damage bonuses, Minion Damage modifiers, damage numbers on skills not affected by the previous stats (for example: Purify, Psi Crown, Immersion). Additional benefits of this change include: further reducing the occurrence of any annoying damage caps, more possibilities for us to improve server performance in projectiles vs damage trade-offs and, crucially, more aesthetically pleasing number values. It involves reducing all player damage AND monster life by around half compared to version 1.6. This means that the current patch is the best time to execute a damage shrink in order to keep all player damage sources in line. With version 1.7 comes the fix for a long standing Sigma engine bug which would increase all weapon physical damage from skills by 50%.
